Saturday, January 14, 2023

Rise of the separatists pdf download

Rise of the separatists pdf download

Download 412046100-swrpg-rise-of-the-seperatists-pdf.pdf,Attribution information

WebDownload Swrpg - Rise Of The blogger.com Type: PDF Date: May Size: 57MB Author: Carlyle Santin Sguassabia This document was uploaded by user and they WebDownload blogger.com Type: PDF. Date: November Size: 57MB. Author: Joken. This document was uploaded by user and they WebRISE OF THE SEPARATISTS a s PP a a l i r The galaxy Is In conflict. After years of growing tension, the worlds of the SEPARATIST ALLIANCE have seceded from the WebWe are having real problems and need your help! Read more here WebRise of the Separatists, Age of Rebellion Core Rulebook: , Collapse of the Republic: 74 Ram Prow A [VEHICLE] traveling at top speed may ram a stationary target of ... read more




Athletics 2, Brawl 2, Discipline 2, Leadership 2, Ranged Heavy 2, Ranged Light 2, Vigilance 2. DC Blaster Rifle, 2 Frag Grenades, Phase I Clone Trooper Armor, Utility Belt, Extra Reload. Clone Trooper. Count Dooku. Charm 4, Coercion 3, Cool 4, Deception 4, Discipline 4, Knowledge Lore 4, Leadership 3, Lightsaber 5, Negotiation 2, Perception 2, Vigilance 3. Adversary 4, Congenial 3, Force Rating 5, Improved Parry 4, Makashi Technique, Reflect 4. DRK-1 Probe Droid. DSD-1 Dwarf Spider Droid. Galactic Senator. Charm 3, Cool 2, Deception 1, Knowledge Core Worlds 2, Knowledge Education 2, Negotiation 2. General Grievous. Brawl 4, Coercion 4, Deception 3, Discipline 3, Leadership 4, Lightsaber 4, Knowledge Warfare 4, Perception 3, Vigilance 3. Geonosian Warrior.


IG Magnaguard. Labor Droid. LM Crab Droid. Integrated Dual Heavy Repeating Blasters, Clawed Limb, Integrated Comlink, Sensor Array. Obi-Wan Kenobi. Charm 4, Cool 4, Deception 2, Discipline 4, Knowledge Lore 2, Lightsaber 4, Negotiation 4, Perception 2, Survival 3, Vigilance 3. Adversary 4, Congenial 3, Force Ratin 4, Improved Reflect 4, Parry 4, Soresu Technique. Padme Amidala. Charm 3, Cool 2, Discipline 2, Knowledge Education 3, Knowledge Outer Rim 2, Leadership 3, Negotiation 4, Ranged Light 3, Vigilance 2. Pilot Battle Droid. Republic Fleet Officer. Republic Judicial. S Enforcer Droid. Adversaries Gear. Adversaries Gear Name. Fine Clothing. Jewel of Yavin , Rise of the Separatists, Allies and Adversaries Integrated Comlink. Beyond the Rim , Rise of the Separatists, Collapse of the Republic Integrated Subspace Transceiver. Sensor Array. Mask of the Pirate Queen , Rise of the Separatists Adversaries Weapons. Adversaries Weapons Name.


Clawed Limb. Count Dooku's Lightsaber. Breach 1, Defensive 1, Sunder, Vicious 3, add a Dark Side pip to Force power checks. Gaffi Stick. Integrated Dual Heavy Repeating Blasters. Integrated Heavy Repeating Blaster. Integrated Saws and Drills. Integrated Vibroblade. Integrated Wrist Blaster. Length of Durasteel Cable. Mechanical Limbs. Microgrenade Launcher. Obi-Wan's Lightsaber. Sonic Blaster. Stomping Mechanical Leg. Two Built-in Twin Droideka Heavy Blasters. Unstable Power Cell. Ventress's Two Lightsabers. Adversaries Armor. Adversaries Armor Name. Armored Chassis. Armored Uniform. Armorweave Cloak. Armorweave Clothing. Built-in Armored Plating. Creatures Name. Creatures Weapons. Creatures Weapons Name. Rise of the Separatists Price: Cannot be purchased on the open market. Rows per page: 25 of 7. Ranged [Light]. R Blast 4, Limited Ammo 1, Pierce 4. Breach 1, Sunder. Lightsaber Hilt. R 2, Blast 6, Burn 4, Vicious 1. Ranged [Heavy]. Cumbersome 3, Pierce 1, Stun Setting.


R 1, Auto-Fire, Pierce 1, Stun Setting. Accurate 1, Stun Setting. Cumbersome 3, Defensive 2, Deflection 2. Accurate 1, Pierce 1. Blast 6, Disorient 3, Ion, Limited Ammo 1. R 5, Blast 12, Breach 1, Limited Ammo 5, Prepare 2, Slow-Firing 1. R 8, Blast 14, Breach 1, Cumbersome 4, Guided 2, Limited Ammo 7. Accurate 1, Breach 1, Sunder. Accurate 1. Stun Damage. Concussive 1, Stun Damage. R 3, Auto-Fire Only , Cumbersome 3, Prepare 1. Rows per page: 25 of R 4, R 6, Rows per page: 25 of 9. Ranged Weapon Attachments. Melee and Brawl Weapon Attachments. Armor Attachments. Ranged Weapon Attachments, Melee and Brawl Weapon Attachments. Lightsaber Attachments. Lightsaber Crystal. Baktoid Armor Workshop. R 75, Passengers: 6 on exterior.


Rothana Heavy Engineering. R , Bespin Motors. Wheeled and Tracked Vehicles. Haor Chall Engineering. IG Hailfire. R 25, Crew: Integrated droid brain. Crew: 5 to 7. Passengers: B1 battle droids, or 12 Bs super battle droids. Kuat Vehicles. Kuat Drive Yards. R 4,, Primary: Class 2, Backup: Class Freighters and Transports. R 12,, Corellian Engineering Corporation. Encumbrance: Up to 4, Passengers: Up to Kuat Systems Engineering. Astromech Droid Socket. Colicoid Creation Nest. Cygnus Spaceworks. Hoersch-Kessel Drive Yards. R ,, Massive 3. Crew: droids, 25 command staff. Primary: Class 1, Backup: Class Massive 1. Encumbrance: without passengers. Star Destroyers. R 59,, Massive 2. Discord Missile Launcher, Variable Geometry. Blast 5, Slow-Firing 2, Vicious 5. Blast 4, Slow-Firing 1, Vicious 3. Blast 4, Slow-Firing 1, Vicious 4. For the upper castes, theii wealth and influence only increased After the Second Battle or Geonosis.


however the planet comes under Republic control and occupation. Some hives eagerly aid theRepudlk n ordei to gam power in the new regime Other hives go into hiding hoping for this conflict to pass. A few plan insurrection, but only if they believe they can come out on top. SPECIES ABILITIES corporations that would soon secede. l A BRAIN WORMS he creation of Karina the Great , the setrel leader of the 5 taiga sin hive, brain worms insert themselves into a Geonosian brainstem to control lhe motor functions of the host. Queen Karina uses these children " to reani mate slain Geonosians. as their neurological physiology allows theii bodies to coiiLinue being viable even when higher brain functions have been destroyed.


Their bodies, however, continue Ed decay. Even more horrifying, brain worms can take over a living body, n effect hosts become prisoners in their own flesh Luckily, the brain worms hibernate and may even rite in extreme cold , returning con trol back to the host. They still may not train this skill above rank 3 at character creation, Industrious : A Gepnosiffi who provides ass is tance adds to : he chock, m addition to the normal benefits of assistance, and lhe Geanosiari - heals 1 strain, - - Winge d; Geonosia ns ca n fly, {See t he Flyrng side! While they have been ascending polirically snd financially. many Kaminoans feel their people have gone too far too soon by getting involved in galactic affairs. The flo odi n g of t heir p!


a net ages ago ieo the Kam i n o ans to engineer a means of survival They constructed spires and towers anchored to the ground - later, tke sea floor [hey created gene banks ro preserve tne land-based soecies. Finally, they turned to genetic manipulation not only to adapt Lhei: flora and fau na to this new environment , but to modify their own genebes to inhabn: their altered worto. As isolationists, the Kaminoan political class invit ed only specific and wealthy offworlc! individuals to visit Lheii homeworld for the purposes of trade in exchange for the science and resources t main tain life on Kamino , they offered their biological anti genetic artistry.


One such service was cloning. Creating a whole army for the Galactic Republic would shine a spotlight onto the planet. the income would provide for their itomeworld for generations to come and would secure the Kamino 3ns an influential seat in. the Galactic Senate — on their own reruns, In the end. the Kamrnoans did what they have always done- adapt. And thus, the history of [ fie galaxy changed forever. ed neck a iid oblong heari M a le Korninoa ns are ide n 11 fiab le by the finlik s crest stop their head The species' large, dark eyes with while pupils have the ability to pick out subtle variations in hue and even to see into the ultraviolet end of the spectrum.


For this reason , Kami noans favor white in rheii clothing and architecture since " while to th®m contains a multitude of hues. Kaminoans did the calculus and felt that the risk of being colonized as a result of petitioning foi aid from the distant Republic , as well as the likely costs in resourc es and cultural change were worse than the risks posed by modifying their planet and genetic code. Though the Kaminoans survived and continue to thrive, that decision has left them with a residual distrust toward offers of offworid help. Kaminoans do not necessarily view their species as superior , but they see other worlds as a distract ion. Many believe that every thing they need is on Kami no itself. within this structured society is a great deal of vanatton Some Kammoans believe that their genetic destiny lies in engineering a perfect Kaminoan, and engage in lively debates on what that actually means. Others develop a certain fascination whh genetic anomalies and what it means to 'deviate' from a genetic pla - To the average Kammoan , genetics, destiny.


and the future are inseparable. They still may not train Medicine above rank 2 dm mg character creation, They also start the game with one rank in trie Researcher talent. The increase in thermal energy also caused he near constant high winds and thunderstorms that span the planet to l his day. Even power is generated by lightning strikes and stored iif independent energy cores. The location of Kaminp was removed from astronavigabon charts as part of the Kammoans ' arrangement with Jedi Master SifoDyas Regardless of ihis acceptance of commerce with orfworlders ami their new seat in the Senate, the majority of Kaminoans still har bor strong isolationist tendencies. Now that they haveinfluence in the Senate, the Kaminoans have ambitious plans to establish their own clone sec u my force using the template from the Republic 's clone army, in order to ensure that they are able to maintain any level of isolation they choose.


Language; Most Kaminoans speak Kaminoan and nothing else. Those who deal with offworiders learn Basic: in fact , they have been engineered and taught to interact with offworldcrs not only in Basic but in other languages as well. Those few whG leave the ho m eworld — usually exceptional polyglots and poly mat hs-understand and ap precise the wide, confusing, and vital diversity of languages and cul tures. In general, however, Kaminoans who speak Basic tend to use measured and formal words and phrases, careful noL to revest loo much about their horneworld or themselves. Life under the Republic: Kamino teeters on the edge of a cultural shift While the Kanin nans' deci sion to emerge from isolation was noL made JjghLly, it still requires time to genetically engineer a generation better suited for open participation in the Galactic Republic.


Those who have personally adapted to this new way: of life travel out into 1 he galaxy to learn more about their place in me wider scheme of things, but the majority of Kaminoans si ill act as if { here were no wider galaxy in the first place. Expressionless: Kaminoans add to all Charm checks they make. Other characters add to all Social skill checks they make when targeting Kaminoans. UMBARAN The Umoaran people have had a contentious history with the Galactic Republic. Members of Lhe Republic since its founding they nave a long tradition of partic ipating in galactic politics. Never afraid to break away from [ he majority however, they have always priori , , tized Urnbars over the Republic. Umbarans' political history has caused many other species LO consider them mysterious, deceitful, conniving, and untrust worthy. and to cal! them the Shadow People" behind their back. They naturally have pale hair, out Umbaran custom is to shave the head bald.


Theii eyes tend to have white or pale irises, again with d faint tint of color, usually gray or blue Umbarans can see into the ultraviolet end of - he spectrum and have adapted to low Tight conditions, yet they are not greatly uncomfortable in bright artificial light. Prolonged exposure to sunlight, however , causes Umbatons to suffer irritability and short -term memory loss, similar to sleep deprivation in humans. Several hours in complete darkless usually! resets their physi ology Bioiuminescent lights do not affect Urnharass this way, and sunl. screened through transparisteel doesn 't affect them as harshly as raw sunlight. Society: Trie Umbaran caste system; is often believed to be rigid and complicated by outsiders, but their society actually allows a remarkable amount of social mobility. Umbaranscan fall more easily than they can rise. This system has more than a hundred tiers and tides and families can shift their social status with eriougn popular support , political maneuver ing wealth, influence, or even through marriage.


Of Course more nefarious methods, such as blackmai : Physiology: Umbarans are tmmfes ,. Some Urnbaton sociologists and historians believe that this porousness in the social structure means that in a few hundred years, references to the caste system will disappear altogether. Although caste titles and names still appear in legal documents, no one truly mows or enforces them However an ambitious Urnbaton might not be above using a caste title as an insult or in sycophantic praise. A change in position isn ' t a betrayal, but merely a decision to better one's status. A fall in power isn t £ disaster. but 3 setback to recover from. Homeworld: Ujirbara lies in the CtifOst Nebula of the Expansion Region. Shrouded In clouds and perpetual night, the planet s surface receives no light from its sun. Nevertheless, Umbara teems with countless types of Nora and fauna —including plenty of the largo and hostile variety.


Fu r some spe cies, this luminescence produces enough light for a creature to see its surroundings. Umbaran, also called Umbanese is the spoken and written - anguage of the Umbarans. In the written language, each number and letter is inscribed within a closed circle, and punctuation within half circles Most Umbarans also learn Basic as a matter PRESSURE SUITS n a recent technological innovation. Umba ran sotdiers on their homeworld wear suit ; lillet ] with a pressurized green gas. This gas provides various breath able confounds dint reduce panic and fear responses as well as improving cognitive I focus. It increases Umbarains' adrenaline while suppressi 11 g oLhei symptoms of anxiety such as increased heart rate rapid breathing and jit ter in ess, The pressure both improves the gas exchange rate in the lungs and serves as a mild shock buffer to absorb impacts and kinetic projectiles. So far. Umbara 's advanced tech noEogica base has given the world great influence in the Republic and fostered a strong economy.


offwoild face some discrimina The Urnbaton re pu tat ion for deceit predisposes many beings toward having a negative view of them. Marty species find the appearance and miannerisms of Urnbarans to be somewhat sinister, further strengthening such sen time ms. of course. In a remnant of the baroque caste system , various social groups give certain common words slightly different pronunciations. Even the written language has minor variations that add serifs or tiny line strokes, or rotate letters a few degrees. Offworlders generally don t perceive these differences, but astute Umbarans and those obsessed wim lineage can identify the speaker 's or writer 's caste relatively quickly.


According to him , a stance that sup ports any form of acquiescence to the Separatists ' demands is unpatriotic at best. Umbara's commitment to the Republic may stem from the similarities between the Umbaran culture of political subterfuge and unchecked ambition and what many others consider to be die worst aspects of corruption m me Republic. Umbara 's government has mastered the necessary bribery, blackmail, and other HEROES OFTKk rtEPUHLlC Starting Experience: I 00 XP Special Abilities: iJrnbatons begin the game with one rank in Deception. They still may not train Deception above rank 2 during character creation. Entrancing Gaze : U nbatons add Deception, and Negotiation checks. to Charm Shadow Dweller: When making ski! im nosed duo to Umoatons remove up 10 darkness. Umbarans add to al checks they direct make while in bright natural light , kuch sunlight. These follow and. Sfitfr lYors Rofeplaying core ojlebooks.


playgre in a campaign set during tap Cone Wars should have access to these new options, as well as the options ir EDCE OF IHF EMPIRE, Act OF REEULLJON. Each of ;hese careers includes specializations representing narrow roles, many of which directly equaLe to In game titles and positions. Ranged Heavy Ranged Light] and Vigilance A Clone Soldier automatically gains a rank in foilrdf these skills without spending experience. They receive a discount: when spending experience points for advancement on any of the eight career sKilis. They serve in practically every bat - tle held i ole. fighting as infantry, lead' ing as officers, H and flying as pilots, in addition co fulfilling both mundane and eso , L PP 1 responsibilities These soldiers snare their genetic identity, their ori gins, anti iheir core training However they all have distinct experiences and personal responsibilities, These slight te make them variations are retogmzable individuals who man teric , engjigh ' age to secure ihei : the vast army.


own niches within The clones' shared traits are a powerful asset to me individual 4 soldiers and the army as a whole. They are universally competed in those areas nequirec for them to be effective soldiers. They have a baseline level ol training that is fcxiremdy consistent , so that the comma nders-including clones' Jedi. In this i ole. they develop a close relationship working with the members of the squad. They learn the particular knacks of each done in their unit and recognize which troopers are best suited for particular tasks. Sergeants see the same action as the rest of their sew ad, so they are often at the front lines. Clone leutenants assume resptHbility for a pia cl one ca pta i ns take c harge. too n of four sq ua ds whi 1 e of a company that includes four platoons. As the level of responsibility increases, so do the expects tions for Clone Officers to operate independently of direct ovdrsfght.


Missions often require units to oper ate in isolation from the larger command Structure for extended periods Clone commander is the highest rank norm ally assigned to a Clone Officer within the GAR. These clones command full regiments of sixteen companies They in turn answer r 0 a Jedi general, and they may work c lose ly w ith a Jedi comma nd er. Initially, Clone Officers wore color - based arm arid chest idenbhers on their uniforms. Sergeants wore , maroon, and com. manders yellow. This enabled every Clone Trooper quickly identify 1 heir officers in : he heat of battle even when support systems were down. As ihe wer has progressed , however enemy Units have exploited thi easy recognition, and the Jedi have encouraged Clone Officers to uniquely identify themselves. Con sequently, armor markings are becoming more oersona : , and ihe standard schemes are likely to soon largely abandoned pesto lieutenants blue, captains Every military organization depends upon its officers function effectively, m most armies this starts with noncommissioned officers, who work directly with line mf jury and ex lends fo the highest ranking generals, who devise Lhe force 's tactics and strategies.


Sometimes, an officer needs to be a friend to the sol biers lor whom they are responsible, Ai other times, the officer represents a supreme authority, one who can tolerate no dissension. In the Grand Army of the Republic. Clone Officers assume all but the very high est level of responsibility for their fellow clones, and every officer is a career soldier io Cl ne Officer receive Cool. Leadership Knowlinti Knowledge [ Warfare as afaicnal career skills. Officers need to recognize trouble a; its eariiesi signs and react calmly to it, They also need their soldiers to believe that they have already foreseen every possible complication and have appropriate plans Lo respond to each. A thor ough familiarity with the army s standard tactics and the capabilities of the units tender their command are critical for implementing the appropriate strategy.


The Grand Army of the Republic GARI includes Clone Officers at a range of ranks, based upon their level of responsibility. In some instances, clones are promoted based upon their oerformance. but this is not always the case. Cap: tal ships play a prominent role in these battles, hut large wings of karfighteg are a vital part of every conflict. These specialized ships exploit their smaller pro hie and variations in armament to avoid detection while occupying a variety of roles. Their units handle the direct, persona! con flic ton the surface of every battleM. ot within the confines of a space siation. Because the Clone Troopers — the infantry —represent ihe from line of i he Grand Army of v: e Republic , : heir basic level of competency defines the army's capabill Lies. In order for the army to be able to overcome its foes quickly and effectively, every Clone Trooper must be more capable than the rank and file of the Sepa ratists' droid aimies.


Every Clone Soldier has the rudimentary knowt edge required to pilot repulsorlift vehicles, walkers. and sui. How eve basic skip a I cm - are inadequate for success in a combat environment. To Clone Troopers receive Gunnery. Perception Ranged Heavy], and Resilience os agdiEional career skills. Characters who select this as their start mg specialization may choose two of Lhcse skills and gain one free rank in each wiihoiji. spending starting - address this some Clone Soldiers receive additional training in the Clone Pilot specialization and are inducted into the Republic Navy branch of the Grand Army of the Republic. Cone Pilots receive Gunnery Mechanics Pilot' ing [Planetary , ano Piloting Spate as additiona career skiiEs. Characters who select this as ' heir start ing specialization may choose two oT these skills anti gain one free rank in each without spending starting experience. A degree or familiarity with these skills is vital for any Gland Soldier to survive as a starfighrei pilot.


While any battlefield is profoundly dangerous, the vacuum oi space adds significant risks that are , experience These expand upon the core skills thai a soldier needs to succeed in basic battlefield situ at ions. While not every Clone trooper masters all of them they are expected to have some level or com peterigy so that they can effectively engage in batdo under diverse conditions. Similarly, mlanLry experience gives a Gone Pilot some familiarity with the risks faced by soldiers on the ground , which is ugeful for providing air support or extraction. The Clone Irooper specialization encompasses a range of mom specific roles Some of these are devot ed to particular environmenial conditions including the combat roles of cold assault trooper.


SCUBA trooper, and Galactic Marine. Qthei Clone Troopers, not present during typical planetary conflicts. Additljnal training mitigates some of Those dangers but can never completely eliminate them. Clone Pilots serve as members or a squadron under the command of a Clone Officer , who has also mastered the skills of a pilot. A squadron is typical ly assigned a particular type of craft , although this can change based on mission requirements. Clone Pilots are sometimes reassigned to o - her squadrons in which they are expected to fly other craft Conse quently. their training includes exposure to a range of starfighters, speeders, and walkers. including ARC troopers, scout troopers, and special ops clone troopers. While distinctive equipment characterizes each of these different com - Typical starfighter assignments include the Repub lic Z - 95 Headhunter starfighter the V 19 Torrent starfighter.


and the ARC- starfigjhlfr Those Clone Pilots assigned to transport duty typically fly LOW Altitude Assault Transports LAATs or Wu-class attack shuttles. Collectively, these spacecraft represent the core of the Republic Navy 's smaller craft. Often, one trooper is assigned to car ry a heavier weapon — such as the rotary blaster camion — while others might wield alternative tools,, such as explosives, communications gear, a medpac , or oi her equipment necessary to complete the mission at hand Typically, Clone Troopers receive particular training to make use of any non -standard equipment they carry. Clone Troopers with , Some Clone Pilots are assigned to operate vehi cles that work more closely with ground units.


These include AT- RT and AT- TE walkers, end BAR® speeders, among others. Notably, these craft are not normally under the oversight of the Republic Navy branch of the GAR As such, Gone Pilots assigned to them do not fen under the oversight of the naval chain of com mand. leaving [ hem far less likely to pilot slaughters. less specialized training might redistribute such gear over the course of a mission. HEROES dFTHE REPUBLIC RISE OF THE ffiPftRATOTS - p. Brawl, Cool, Discipline, Medicin 0, Ringed [Heairyl, flanged flight ] , Uigilance Clone Officer Bonut Career Skills: Cool, Leaffership. KnDivl ;::lj L Outer R :ml. Prime Position until they IM that cover. cannot br. The J:hni4H:lEr rrwy sp? ncness« p. sault r. BLANKER HILLER Before rolling a combat lr-ot rargt- r? AAfeccod ungees add O lo tiiscip e rrspcks for nett 2 hour? the characterand allies within short may leave LOttr and con 1JJ:. UL [ LI strive its benefits E EDST 5 » AdJ Q p£r lairt!


uf Curnmand Lv? w;n IHOHING -icad flrsk: p cheek? Affected tar 0 bust jjIlIT gCU: add firjH- iT-i t iiittks Ic- f NetL A r COST IS - 1 5 tra -. ii threshold. r COMMAND COST ID Om r L COMMAND h ir I TACTICAL ADVANCE The character GRIT Cam t- 1 swain dmesholcj When this character or an PASSIVE FOR THE REPUBLIC! r 'em! or enter 3 toe k : t or u eanon station. on a ifehicic. as an mci denial. COST 5 HIGH - G TRAINING c COST IQ I j Ik. Stffter iSySKJU Strain to fO dure damage oJ one U by ranks in Piloting 1 «iuai to Cunning COST per rank of - COST in F Ta -. ea FLI ThrpUle «Uqp; ] PiHard [ loting d i e t k '!


oMfr or t COST 15 G3. cite I i. T when being ' attacked. disembark from -s etikte or ship diey are p fating as an out -of -rum incidentafl. COST S L KJm ASSAULT DROP r r PASSIVE I GRIT After thfljtnaracter makes a 5UC«Hful cnmbal check i i tin, 3 uefiirie i eapon. yyrnern Strain, may Sorter Strain up ip ranks In High-C Trains to pattern an equal amount of system strain A FIRE SUPPORT k ' ACTIVE J NATURAL P SUPREME IMPROVED OPERATOR BARREL ROLL F. Once per sessron may re : Piloting tPlane cary or Prloting Spacol roll any BARREL ROLL F eanol Roil When against certain weapons m : spend V o! i§} ® When the chamaer rakes the Barrel fto Incidental, reduce the damage ol all nns o1 Nip attack by ranks in Piloting. COST A CDS? This cannot bring a characteristic shove 6. ID LFL 0 FFE TOUGHENED Gain i 7 wound threshold. t Clone Soldier: Clone Trooper Talent Tree Cursor Skills: Athletics, Brawl, Etnil, ttisripiine, Medicine, FTaillj -Uil tHetivy - Ringed [Light , Vigilance Cluim Trouper Bonus Career Skids: Gunnery, Perception , Rimged [Heavy ] , fflosilience PASSIVE.


GRIT I Gain 1 T TRAINING I strain threshold Ark: COSTS c PHYSICAL V V rank ol Pfty3 al v rung [o Aitfleucs ant Re alienee checks. cm action. rnls reay only re move added by. COST 5 TOUGHENED F Perform t ' -. Suppressing F re on [rj? targel Chapter acquired. choose i combat iik - Aod damage vqiial tnrankS 7. te charac ter ranks - n Dusker le ier from the IBO , and sdu an nc;.. to print and photacDfiy this page for persona! use only. Disci - ' { te is. Jedi begin the game with i a Force rating of 1. A WARRIOR FOR PEACE l The Jedi of today have different roles than those described in myths legends and folk tales. These stories describe strange mystics, £ lyram - topping heroes and shadowy figures , , , manipulating minds. While such tales have i some basis rn fact, the Jedi now serve as I generals, soldiers, emergency response , spec ia iista a nd in sortie ceses-enforce rs of the Galactic Republic 's will.


Rather til an philosophizing they spend much of their time engaged in such activities as fighting battle droids uncovering Separatist agents, and help ing civilians survive the effects of the war with only limited support from the , , Republic government. Jedi begin as Initiates or younglings, become Padawans for one-on-one training, progress to Knights when ready for independent responsibility, and in ay uilin ately become Masters, who may adopt a monastic , scholarly, or administrative life. The urgency of the Clone Warn favors this structured approach, as these titles also help dic tate wartime responsibilities. Masters advise the Jedi Order and the Repute lie from Coruscant.


Knights take to the field of battle as commanders, and Padawans stand by their Masters' - sides as subcommanders and aides. KNIGHT A Jedi Knight serves as warrior, diplo-. mat ambassador, and scholar, leading clone troopers to repel the droid army of the Confederacy of Independent Systems. In many ways. Knights act as the face anu symbol of the Republic , more so than the clone troopers, ami perhaps even more than Lhe Senators and representatives in the Galactic Senate, While heir numbers are few compared to trie total population of the galaxy, the Jedf. as a whole, affect billions of lives. K nigh re receive- Cool Leadership. Lightsaber an ; ] Negotiation as additional career skills. Characters who select this as their starting specialization may choose two of these skills and gain one free rank in each wit hoot spending starting experience.


The prac tical, hands- on nature of a Jedi Knight utilizes such skills as they move toward, into, and out of trouble A character must have a Force rating of 2 or higher in order to take the Knight specialisation. Jedi Knights are guardians of peace and justice Through acts of chanty, assistance, teaching, and in some cases, fighting in another s defense, the Jedi Knights serve the people of the Republic When Jedi render aid and express compassion, this motivates others to do the same The Force exists in ait living ueings. and the suffering of those beings affects the Force. In addition ftnighti. serve as fee general pub ' examples k s primary guide to the Forte and as of what one can accomplish by accepting the Force. Knights regularly decide when Padawans. other Knights and soldiers should risk their lives for a greater good Fear of failure or death cannot cloud their judgment. Knights must take care not to fall ,.


into cold indifference. sacrificing lives as if they were mere numbers to be placed in a casualty report. Takmg on the role of a Jedi Knight means - eking command of the troops, of the situation and of one ' s self. With a whofe galaxy in turmoil a Knight must combat the hesitation and confusion in themself and in others. The people need leadership, anti Kreghts who doubt themselves cannot serve trie people , , PADAWAN JEDI TRAINING ike the careers in FOJKE AND DESTINY , ilie Jedi career has only six career skills and begins with a free rank in three of these. Although the rules for character creation in EDGE OF IHE Etoeifit and Act or REIKII LOIV state that a career includes eight career skills and a char acter gains ranks in four of Lhese ai character creation, players can create a Jedi character using only this book and the EDGE THE EMPIRE Oi Acn OF REBELLION Core Rulebook.


Simply fol low the more specific instructions for gaining career skills and choosing starting ranks in the Jedi career description on page which supersede the guidance m the core ratebook. Once a child completes their time as an Initiate, obtains their ky Per crystal, and constructs their Ifeht saber, they become a Padawan an apprentice to a Knight or Master. Tihe status, role. and function of an apprentice nas changed ihroughom the history or the Jedi Order, but in this time of war. a Padawan acts as a runner, attache, and even lieutenant for their master To signify ihen dedication to learning, a Padawan with hair ties it into a braid.


A Padawan without hair might wear a band of siIke heads or other appropriate material arranged around their head in a simi ar fashion Upon completing their training , the Padawan cuts oft the braid or beads to symbolize the severing of their attachment to their master. jedr The Clone Wars have put the Jedi Council in a dif ficult posifon. When the war began, most Padawans had not yei faced the stresses of life in the galaxy. and despair that corns from war. They had not yet learned to command, to lead. More over, many Knights did not want the distraction and added responsibility of training an apprentice in the midst of a galaxy - spanning war. Practical realities forced thc:r hands, however: Padawans needed masters. and Knights needed assistants trained in the ethics or the Jedi Code. A Padawan studies not only facts and information but also the ideas of fluidity and flexibility, and Lhe act of learning itself so as to be ope?


Some Jedi scholars consider Padawan " to be a state of mind rather than a title. Many a Knight has found themself revisiting the path Of the Padawan to recover the balance Lhey lost or never really had sn the first place. select this as their starting specialization may choose two of these skills and gain one free rank in each without spending start ing experience. These skills reflect the fundamental nature of a Padavvan s training. Ai their foundation, Jedi rely on control , focus, and Knowledge. Padawans to war Most non -Jedi do not realize that Lhe title of Padawan represents the idea of learning and the many paths to learning. To "open yo. Uf mind as if a Padawan " means lo rid oneself of preconceived notions or biases and to see things in a fresh, perhaps innocent , light.


Although it is a metaphorical lesson, a few have take:; this idea literally An initiates hear the story of ihe Jedi Master Vai Isa. K n igtit Hun us Career Skills: Cod , li'adL'rship , Ughtiaber, Negotiation Prerequisite: Force rating 2 ' GRIT Cain «. ct to notfwce dairage from a tt i agamst an a iy. itrat y cannot be :argetecl by combat checks for the rest of the imtvd Alter. They re cover additional strain USl to -fi generated. Lc- Mstii. N SIDE BY SIDE V per rank or Re search Ironrt Knowledge chECks Researching a sub ct takes hail lira time. no i attack rtsilvet COST 15 strain thm COST 5. end Deception. checks unless tfe ranget is immure to Ponce powers Strain 10 re duce dsiTvijjt-: by 2 plus ranfcih Parra ' k GRIT ¥ CD 5 T 1 SENSE EMOTIONS L3 C. Discipline, Knowledge Iffft ], I iijhtBaber, Pitting SpaceI Ndawin iSo -mia Cfire- ar Skills : ftuu -.


i - nation, JtciawiEeiJge [ Education! C kj TOUGHENED COST 5 - 4 r w o u n d IhrSSiboid. COST IS V qun;n DRAW E F Cnee per round, draw oi holster o vstapon or acces siijie mm 3S 5n incidental L GRIT r GH. CE TALENT ' PARKY k J F A REFLECT f W WELL BOUNDED T wnefi hit b? a - jigged at lack stiifei i strain to re dure damtige by 2 r- un ranks in Reflet! tre dwr arter mayspenu O O tF Wlitn hit by a melee atsuffer H strain 1Q reduce ttorrage by 7 plus ran s In f rry. II the check suc ceeds. COST 2 ft kJc. BEGINNER S LUCK. Cmce per : F session ' vfier the ctra racier makui a j qual cmcH. thK thgracter may SfXjntf orn Destiny Pttm in arid damage- to the attack equal tc their ranks in tfrKjwdedigje Hone].


The Force awakens ir all marine : of beings from all walks of life end while many Force sensibves are discovered by the JedI or on rare occasions. By the Sith— nb one can say how many go unrecorded. Some Forte sensiLives receive Lraining in die ways of t. he Jedi or SiLh only to leave in pursuit or their own agendas, whether by choice or expulsion These are ihe Force-Sensitive Outcasts, the independem Force users who stay oh the outskirts of the galaxy and reject the dogma of the Jedi and the fSith. A character who purchases this specialisation gains a Force rating of 1 , If they y already had a Force rating 01 I or higher it does not r increase. a Force Sensitive Outcast is not nec essarily an outlaw at heart and their cSashes with Republic authority may stem from personal conflicts with the Jedi Order. and the restrictions on attachment often conflict with a Force- Sensitive Outcast's values.


Some Patiawa ns are naturally adept with the dark side of the Force, sLrongly feeling its pull no matter how hard they [ ry to heed their masters teachings. In rare cases, a Force user night receive timing from a Sith Lord, whether withm the confines of the Rule of Two or as a secret a pp re mice. Other Force users might find that their desire for freedom outweighs the benefit of having a mentor leading them to choose the self -la ug u path. This may eventually bring them into contact with the Jedi or Sith -if that is the will of the Force. The reach of Lhe Jedi is long, but not a 11 -cm compass ingi Those vino have resected the Jedi or evaded or refused recruitment are masters at survival and subterfuge, using the Force and theft own self -sufficiency to Help them persist in a harsh gaiaxy.


Experience is an effective teacher. and Force- Sensitive Outcasts are uniquely situated to learn all manner of tricks and tac tics. Despite having little or no proper! raining in Lhe ways of the Force, such iconoclasts may have skills that rival or exceed those of Jedi in certain areas. Due to the abundance of Force users during the iine of ihe Republic. However a Force - Sensitive Outcast acquires such a weapon it becomes a tangible symbol of their unique talents. Many of a Force ' Sensitive Outcast 's combat skills are likely self - taught , making Lheii battle techniques diverse and unpredictsbie. They often fight with a pieced - together combination of different formal light saber styles, remembering elements of their training [if they half any ] and the maneuvers of other light saber - wielding combatants, and incorporating them into traditional sword - fighting techniques with a fair amount of improvisation.


Expressionless: Kaminoans add to all Charm checks they make. Other characters add to all Social skill checks they make when targeting Kaminoans. UMBARAN The Umoaran people have had a contentious history with the Galactic Republic. Members of Lhe Republic since its founding they nave a long tradition of partic ipating in galactic politics. Never afraid to break away from [ he majority however, they have always priori , , tized Urnbars over the Republic. Umbarans' political history has caused many other species LO consider them mysterious, deceitful, conniving, and untrust worthy. and to cal! them the Shadow People" behind their back. They naturally have pale hair, out Umbaran custom is to shave the head bald.


Theii eyes tend to have white or pale irises, again with d faint tint of color, usually gray or blue Umbarans can see into the ultraviolet end of - he spectrum and have adapted to low Tight conditions, yet they are not greatly uncomfortable in bright artificial light. Prolonged exposure to sunlight, however , causes Umbatons to suffer irritability and short -term memory loss, similar to sleep deprivation in humans. Several hours in complete darkless usually! resets their physi ology Bioiuminescent lights do not affect Urnharass this way, and sunl. screened through transparisteel doesn 't affect them as harshly as raw sunlight. Society: Trie Umbaran caste system; is often believed to be rigid and complicated by outsiders, but their society actually allows a remarkable amount of social mobility.


Umbaranscan fall more easily than they can rise. This system has more than a hundred tiers and tides and families can shift their social status with eriougn popular support , political maneuver ing wealth, influence, or even through marriage. Of Course more nefarious methods, such as blackmai : Physiology: Umbarans are tmmfes ,. Some Urnbaton sociologists and historians believe that this porousness in the social structure means that in a few hundred years, references to the caste system will disappear altogether. Although caste titles and names still appear in legal documents, no one truly mows or enforces them However an ambitious Urnbaton might not be above using a caste title as an insult or in sycophantic praise. A change in position isn ' t a betrayal, but merely a decision to better one's status. A fall in power isn t £ disaster. but 3 setback to recover from. Homeworld: Ujirbara lies in the CtifOst Nebula of the Expansion Region.


Shrouded In clouds and perpetual night, the planet s surface receives no light from its sun. Nevertheless, Umbara teems with countless types of Nora and fauna —including plenty of the largo and hostile variety. Fu r some spe cies, this luminescence produces enough light for a creature to see its surroundings. Umbaran, also called Umbanese is the spoken and written - anguage of the Umbarans. In the written language, each number and letter is inscribed within a closed circle, and punctuation within half circles Most Umbarans also learn Basic as a matter PRESSURE SUITS n a recent technological innovation. Umba ran sotdiers on their homeworld wear suit ; lillet ] with a pressurized green gas. This gas provides various breath able confounds dint reduce panic and fear responses as well as improving cognitive I focus. It increases Umbarains' adrenaline while suppressi 11 g oLhei symptoms of anxiety such as increased heart rate rapid breathing and jit ter in ess, The pressure both improves the gas exchange rate in the lungs and serves as a mild shock buffer to absorb impacts and kinetic projectiles.


So far. Umbara 's advanced tech noEogica base has given the world great influence in the Republic and fostered a strong economy. offwoild face some discrimina The Urnbaton re pu tat ion for deceit predisposes many beings toward having a negative view of them. Marty species find the appearance and miannerisms of Urnbarans to be somewhat sinister, further strengthening such sen time ms. of course. In a remnant of the baroque caste system , various social groups give certain common words slightly different pronunciations. Even the written language has minor variations that add serifs or tiny line strokes, or rotate letters a few degrees. Offworlders generally don t perceive these differences, but astute Umbarans and those obsessed wim lineage can identify the speaker 's or writer 's caste relatively quickly. According to him , a stance that sup ports any form of acquiescence to the Separatists ' demands is unpatriotic at best.


Umbara's commitment to the Republic may stem from the similarities between the Umbaran culture of political subterfuge and unchecked ambition and what many others consider to be die worst aspects of corruption m me Republic. Umbara 's government has mastered the necessary bribery, blackmail, and other HEROES OFTKk rtEPUHLlC Starting Experience: I 00 XP Special Abilities: iJrnbatons begin the game with one rank in Deception. They still may not train Deception above rank 2 during character creation. Entrancing Gaze : U nbatons add Deception, and Negotiation checks. to Charm Shadow Dweller: When making ski! im nosed duo to Umoatons remove up 10 darkness. Umbarans add to al checks they direct make while in bright natural light , kuch sunlight. These follow and. Sfitfr lYors Rofeplaying core ojlebooks.


playgre in a campaign set during tap Cone Wars should have access to these new options, as well as the options ir EDCE OF IHF EMPIRE, Act OF REEULLJON. Each of ;hese careers includes specializations representing narrow roles, many of which directly equaLe to In game titles and positions. Ranged Heavy Ranged Light] and Vigilance A Clone Soldier automatically gains a rank in foilrdf these skills without spending experience. They receive a discount: when spending experience points for advancement on any of the eight career sKilis.


They serve in practically every bat - tle held i ole. fighting as infantry, lead' ing as officers, H and flying as pilots, in addition co fulfilling both mundane and eso , L PP 1 responsibilities These soldiers snare their genetic identity, their ori gins, anti iheir core training However they all have distinct experiences and personal responsibilities, These slight te make them variations are retogmzable individuals who man teric , engjigh ' age to secure ihei : the vast army. own niches within The clones' shared traits are a powerful asset to me individual 4 soldiers and the army as a whole. They are universally competed in those areas nequirec for them to be effective soldiers. They have a baseline level ol training that is fcxiremdy consistent , so that the comma nders-including clones' Jedi. In this i ole. they develop a close relationship working with the members of the squad. They learn the particular knacks of each done in their unit and recognize which troopers are best suited for particular tasks.


Sergeants see the same action as the rest of their sew ad, so they are often at the front lines. Clone leutenants assume resptHbility for a pia cl one ca pta i ns take c harge. too n of four sq ua ds whi 1 e of a company that includes four platoons. As the level of responsibility increases, so do the expects tions for Clone Officers to operate independently of direct ovdrsfght. Missions often require units to oper ate in isolation from the larger command Structure for extended periods Clone commander is the highest rank norm ally assigned to a Clone Officer within the GAR. These clones command full regiments of sixteen companies They in turn answer r 0 a Jedi general, and they may work c lose ly w ith a Jedi comma nd er.


Initially, Clone Officers wore color - based arm arid chest idenbhers on their uniforms. Sergeants wore , maroon, and com. manders yellow. This enabled every Clone Trooper quickly identify 1 heir officers in : he heat of battle even when support systems were down. As ihe wer has progressed , however enemy Units have exploited thi easy recognition, and the Jedi have encouraged Clone Officers to uniquely identify themselves. Con sequently, armor markings are becoming more oersona : , and ihe standard schemes are likely to soon largely abandoned pesto lieutenants blue, captains Every military organization depends upon its officers function effectively, m most armies this starts with noncommissioned officers, who work directly with line mf jury and ex lends fo the highest ranking generals, who devise Lhe force 's tactics and strategies. Sometimes, an officer needs to be a friend to the sol biers lor whom they are responsible, Ai other times, the officer represents a supreme authority, one who can tolerate no dissension.


In the Grand Army of the Republic. Clone Officers assume all but the very high est level of responsibility for their fellow clones, and every officer is a career soldier io Cl ne Officer receive Cool. Leadership Knowlinti Knowledge [ Warfare as afaicnal career skills. Officers need to recognize trouble a; its eariiesi signs and react calmly to it, They also need their soldiers to believe that they have already foreseen every possible complication and have appropriate plans Lo respond to each. A thor ough familiarity with the army s standard tactics and the capabilities of the units tender their command are critical for implementing the appropriate strategy. The Grand Army of the Republic GARI includes Clone Officers at a range of ranks, based upon their level of responsibility. In some instances, clones are promoted based upon their oerformance. but this is not always the case. Cap: tal ships play a prominent role in these battles, hut large wings of karfighteg are a vital part of every conflict.


These specialized ships exploit their smaller pro hie and variations in armament to avoid detection while occupying a variety of roles. Their units handle the direct, persona! con flic ton the surface of every battleM. ot within the confines of a space siation. Because the Clone Troopers — the infantry —represent ihe from line of i he Grand Army of v: e Republic , : heir basic level of competency defines the army's capabill Lies. In order for the army to be able to overcome its foes quickly and effectively, every Clone Trooper must be more capable than the rank and file of the Sepa ratists' droid aimies. Every Clone Soldier has the rudimentary knowt edge required to pilot repulsorlift vehicles, walkers. and sui. How eve basic skip a I cm - are inadequate for success in a combat environment. To Clone Troopers receive Gunnery.


Perception Ranged Heavy], and Resilience os agdiEional career skills. Characters who select this as their start mg specialization may choose two of Lhcse skills and gain one free rank in each wiihoiji. spending starting - address this some Clone Soldiers receive additional training in the Clone Pilot specialization and are inducted into the Republic Navy branch of the Grand Army of the Republic. Cone Pilots receive Gunnery Mechanics Pilot' ing [Planetary , ano Piloting Spate as additiona career skiiEs. Characters who select this as ' heir start ing specialization may choose two oT these skills anti gain one free rank in each without spending starting experience. A degree or familiarity with these skills is vital for any Gland Soldier to survive as a starfighrei pilot. While any battlefield is profoundly dangerous, the vacuum oi space adds significant risks that are , experience These expand upon the core skills thai a soldier needs to succeed in basic battlefield situ at ions.


While not every Clone trooper masters all of them they are expected to have some level or com peterigy so that they can effectively engage in batdo under diverse conditions. Similarly, mlanLry experience gives a Gone Pilot some familiarity with the risks faced by soldiers on the ground , which is ugeful for providing air support or extraction. The Clone Irooper specialization encompasses a range of mom specific roles Some of these are devot ed to particular environmenial conditions including the combat roles of cold assault trooper.


SCUBA trooper, and Galactic Marine. Qthei Clone Troopers, not present during typical planetary conflicts. Additljnal training mitigates some of Those dangers but can never completely eliminate them. Clone Pilots serve as members or a squadron under the command of a Clone Officer , who has also mastered the skills of a pilot. A squadron is typical ly assigned a particular type of craft , although this can change based on mission requirements. Clone Pilots are sometimes reassigned to o - her squadrons in which they are expected to fly other craft Conse quently.


their training includes exposure to a range of starfighters, speeders, and walkers. including ARC troopers, scout troopers, and special ops clone troopers. While distinctive equipment characterizes each of these different com - Typical starfighter assignments include the Repub lic Z - 95 Headhunter starfighter the V 19 Torrent starfighter. and the ARC- starfigjhlfr Those Clone Pilots assigned to transport duty typically fly LOW Altitude Assault Transports LAATs or Wu-class attack shuttles. Collectively, these spacecraft represent the core of the Republic Navy 's smaller craft. Often, one trooper is assigned to car ry a heavier weapon — such as the rotary blaster camion — while others might wield alternative tools,, such as explosives, communications gear, a medpac , or oi her equipment necessary to complete the mission at hand Typically, Clone Troopers receive particular training to make use of any non -standard equipment they carry.


Clone Troopers with , Some Clone Pilots are assigned to operate vehi cles that work more closely with ground units. These include AT- RT and AT- TE walkers, end BAR® speeders, among others. Notably, these craft are not normally under the oversight of the Republic Navy branch of the GAR As such, Gone Pilots assigned to them do not fen under the oversight of the naval chain of com mand. leaving [ hem far less likely to pilot slaughters. less specialized training might redistribute such gear over the course of a mission. HEROES dFTHE REPUBLIC RISE OF THE ffiPftRATOTS - p. Brawl, Cool, Discipline, Medicin 0, Ringed [Heairyl, flanged flight ] , Uigilance Clone Officer Bonut Career Skills: Cool, Leaffership. KnDivl ;::lj L Outer R :ml. Prime Position until they IM that cover. cannot br. The J:hni4H:lEr rrwy sp? ncness« p. sault r. BLANKER HILLER Before rolling a combat lr-ot rargt- r? AAfeccod ungees add O lo tiiscip e rrspcks for nett 2 hour? the characterand allies within short may leave LOttr and con 1JJ:.


UL [ LI strive its benefits E EDST 5 » AdJ Q p£r lairt! uf Curnmand Lv? w;n IHOHING -icad flrsk: p cheek? Affected tar 0 bust jjIlIT gCU: add firjH- iT-i t iiittks Ic- f NetL A r COST IS - 1 5 tra -. ii threshold. r COMMAND COST ID Om r L COMMAND h ir I TACTICAL ADVANCE The character GRIT Cam t- 1 swain dmesholcj When this character or an PASSIVE FOR THE REPUBLIC! r 'em! or enter 3 toe k : t or u eanon station. on a ifehicic. as an mci denial. COST 5 HIGH - G TRAINING c COST IQ I j Ik. Stffter iSySKJU Strain to fO dure damage oJ one U by ranks in Piloting 1 «iuai to Cunning COST per rank of - COST in F Ta -.


ea FLI ThrpUle «Uqp; ] PiHard [ loting d i e t k '! oMfr or t COST 15 G3. cite I i. T when being ' attacked. disembark from -s etikte or ship diey are p fating as an out -of -rum incidentafl. COST S L KJm ASSAULT DROP r r PASSIVE I GRIT After thfljtnaracter makes a 5UC«Hful cnmbal check i i tin, 3 uefiirie i eapon. yyrnern Strain, may Sorter Strain up ip ranks In High-C Trains to pattern an equal amount of system strain A FIRE SUPPORT k ' ACTIVE J NATURAL P SUPREME IMPROVED OPERATOR BARREL ROLL F. Once per sessron may re : Piloting tPlane cary or Prloting Spacol roll any BARREL ROLL F eanol Roil When against certain weapons m : spend V o! i§} ® When the chamaer rakes the Barrel fto Incidental, reduce the damage ol all nns o1 Nip attack by ranks in Piloting. COST A CDS? This cannot bring a characteristic shove 6. ID LFL 0 FFE TOUGHENED Gain i 7 wound threshold.


t Clone Soldier: Clone Trooper Talent Tree Cursor Skills: Athletics, Brawl, Etnil, ttisripiine, Medicine, FTaillj -Uil tHetivy - Ringed [Light , Vigilance Cluim Trouper Bonus Career Skids: Gunnery, Perception , Rimged [Heavy ] , fflosilience PASSIVE. GRIT I Gain 1 T TRAINING I strain threshold Ark: COSTS c PHYSICAL V V rank ol Pfty3 al v rung [o Aitfleucs ant Re alienee checks. cm action. rnls reay only re move added by. COST 5 TOUGHENED F Perform t ' -. Suppressing F re on [rj? targel Chapter acquired. choose i combat iik - Aod damage vqiial tnrankS 7.


te charac ter ranks - n Dusker le ier from the IBO , and sdu an nc;.. to print and photacDfiy this page for persona! use only. Disci - ' { te is. h ;: CSTEER aiitpmat a r ranfle fier rai'. k Oi MagriEucfe K i:. OOO to SuStiih the ongoing effects of the fjumu on tAcfi affected w round? ferget X F CDS! ol JPUIVJS equal to Strength upgrades rxj--chasc-d. HfanevK a Lar-gt i affected by Bind takes an action. tea; carpet suffer sttairt equal to VWfpower A equal to Strength upgrade? purchased COST 20 COST IQ gractK pundiased :i gtt r theraway. Drsciplne check a inst one target of the power. IFno were used TO ner3 te3and u»e userswcceeds ' on rhe i K -- uwym iyr imiY ciu target uni : e enrs Cif the nest tun I l :irty we? iseiJ iogi? must succeed at tre opposed check. If no were used to gen erate.


uiTi range at which I he Force user cun afreet targets with this power by a nu m ber of range ban u s eq no I to t ho nu m ber of Range upgrades purchased. Tfic user may activate this multiple times, the range by this number each time. increalnf Strength Upgrade : SjifiEr d io disorient the target for a number of rounds equal to the number of Strength upgrades purchased. each time. The user may Spend JlO gakl ft Of [user";choice on the Check. ityiEh COST ID S-Jiend 3tD inc. a iraMmitun jtfj. Wirn the assistance of the Force they can leap seemingly impossible distances, move faster than otherwise nos slble. and demonstrate physical strength far in excess of their normal abilities.


Most Force users find it a rel atively simple thing to use the Force to overcome their own physical limitations and shr ug off the effects of fatigue. With a little practice, a Force user con achieve uncanny acts of agility and acrobatics aIlow rig the Force to suffuse Iheir movements and imbue Them with sirength and elegance. The basic power has one way of spending Force points. Force power check in every way — it is simply combined With the overall skill check. UPGRADES Upgrade to Enhance work in two distinct ways Force users may choose to use ihe power to improve their natural abilities, enhancing existing, skills and evert mproving their bodies physical characteristics using the Force.


Control Upgrade: Enhance can be used with the Piloting Planetary skill. Control Upgrade: Enhance can be used with the Pilot ing Space skill. Control Upgrade: This power gains the ongo ing effect : Commit. The Force user increases their Agility characteristic by 1 to a maximum of 6. The Force user increases their Brawn character istic by I [ to a maximum of 6. Control Upgrade: The user can take a Force Leap action to make an Enhance power check. They may spend I to jump horizontally to any location within short range They can use this to leap over obsta cles or impassable terrain but cannot leap directly vertically, The user may not activate this multiple times. Control Upgrade: When taking a Force Leap action , ihe user can leap to any location in range vertically as well as horizontally. Control Upgrade: The user only needs to use a maneuver to perform a Force Leap , instead of an action , Range Upgrade: Spend to increase Lhe maxiby the number of Range upgrades purchased.


The user may not acti vate this muhipie times. Remember that the user must still spend Force points- to activate the power 's mum range the user can jump actual effects. WEAPONS OF WAR ' - -T J rir V Thts weapon rs your Ufa. The outbreak of war on Such a scale inevitably spurs not only production but also innovation in weapon and vehicle technologies. The Jedi are known for their use of lightsabers, distinctive and elegant weapons, of which this chapter covers several basic types and components. Of course, mili tary forces rely on a broad range of support gear to succeed on the battlefield, and this chapter covers a selection of standard gear For ihe Republic 's forces.


Finally, a broad array of vehicles and starships , from starfighterstocapihTlships representsthosecom mcniy used by the Republic and the Confederacy of Independent Systems,. Mer payout to ihe next, cenaries and criminals live from on the soldiers of the Rebel Alliance frost make ail iheii limited resources count , arid Force users must avoid attracting the attention of the Empire. I n EDCE OF THE OF , A - For Clone Wars ca mpai gns in wh ic h Lh e PCs sei ve t he Republic — whether in the Grand Army of the Republic. as Jedi. or as part of the Galactic Senate — this is not the case. The Republic provides its clone troop ers with the weapons and equipment needed for their missions including high- grade military equipment that would be illegal trot Vo mention prohibitively ex pen sive — to common civ zens.


Most Senators are wealthy in their own right , and have access to the resources of the Senate, as welt. And whiie Jech are above attach mem to material goods, the Order provides them with ail necessities, as well as any starships ami specialized , he prices unri rarities MI tills chapter rep resen L ' he avails bilily of items during the Clone Wars, and the GM should consider modifying them as seems appropriate it their game takes place during the Galactic Civil War [the default time F ame for the Star VMfrs Roleplaying lines]. In particular Iightsabers and lightsaber crystals are restricted goods during the reign of the Empire. GMs should also consider increas ing the cost of these items to represent their drastically increased rarity after the destruc - T - - equipment needed for Jedi business.


Thrs is all to say that PCs working on behalf of the Republic do not need to concern themselves with the cost to upkeep a starship , or saving their credits to afford a netter Waster, Thar doesn 't mean these char acters don't ever deal with credits — clone troopers in the Grand Army of ihe Republic receive regular pay. Jedi often use discretionary credits to purchase information or goods In pursuit of a mission. How ever. Generally, when Piayer Character Clone Soldiers or Jedi conduct a mission officially sanctioned by the CAR or Jedi Order their organizations should provide any equipment or vehicles necessary for the mission For examples OT typical equip mem issued for differ out types of missions see Table 2 1: Special Issue Equipment.


Additionally tf a mission takes a unit , 1 , - GALACTIC ECONOMICS tion of the Jedi Order. ti per tfoopoi. CK 6- ;per. NEW WEAPONS eapons, of course, are fundamental 10 rhe war efforts oi both the Republic and the Confederacy of iride jenden! Most weapons used by mili tary forces are standardized such as the countless DC- 3 5 blaster rifles manufactured for the Grand Army of 1 he Re public. Still, special forces, veterans, an d oth ers sometimes use specialized or even unique weapons. Ul - , and at closer ranges it can destroy Eight I y armored vehicles. It rarely overheats or needs to be reloaded, is extremely reliable, and can be serviced with ihe bare minimum of tools In the held. Many clone marksmen have adopted ii as their primary weapon, fitting it with long-range optical systems and gyrostabilhi tion units to increase combat effectiveness, - - RANGED WEAPONS DC 1SA BLASTER CARBINE ESIasTecn s DC - ISA blaster carbine is the CARs stan dard-issue carbine EL very clone, from the greenest re emit to the most seasoned special operator, can use the DC - 15 A from ihe moment they are decant ed.


A ighter, shorter - sanged cousin of the heavy and cantankerous DC- trie DC- 1 SA? s accurate, easy to handle, and as reliable as a chrono. Everything born blaster pistols to shoulder - fired missile launch , - ers can be found in the CAR s armories, and each clone is trained in the use of a variety of weapons. Roughly as long as a clone is tall these weapons are heavy, poorly balanced, and extremely difficult tc use anywhere but in a wide open battlefield. They tend Lo suffer beam cohesion issues after sustained fire, which negatively affects their shod - to medium - range accuracy and they are generally unpleasant weapons , to deal with on a daily basts.


Despite these glaring flaws, the DC - 15 remains surprisingly popurar among ihe clone ranks for one Simple reason: raw power. The DC - IS is one of the most powerful heavy blaster dries in currem use It can punch through laminate armor aL 1. Typically issued to vehicle crews, pisweajfon teams, and officers, these heavy tols pack incredible stopping power into a relatively snuall pac kage. and they nave a very respectable rate of fire. Recent ly, ARC troopers and other special forces teems have taken to carrying the DC - 1 7 as a backup weapon and for dose quarters combat. in add on to Care Masters may spend 5? to make a DC- 17 run out of ammo during combat. Heavy, loud, and difficult to master , the weapon consists of six separate blaster barrel s ihai rotate around a central assembly.



Attention is requested to create new articles from these links. Click "[show]" in the " Credits " and " Appearances " sections if redlinks are not immediately visible. Please remove this message when finished. Rise of the Separatists is an era sourcebook for Fantasy Flight Games ' Star Wars roleplaying game system, featuring brand-new source material compatible with each of Fantasy Flight Games' three Star Wars roleplaying lines. It is meant to be a spiritual prequel to Collapse of the Republic , with Collapse of the Republic covering the second half of the Clone Wars while Rise of the Separatists covers the first half.


The book was released on May 9 , For generations, the Jedi Knights have been guardians of peace and justice in the Republic. But now they face a challenge like never before. With the Battle of Geonosis, the Clone Wars have begun. Battles rage across the galaxy as the Jedi and the Grand Army of the Republic fight back against the sinister agents and indefatigable droid armies of the Confederacy of Independent Systems. Meanwhile, the diplomats and representatives of the Galactic Senate work for peace and forge political alliances. Amid the chaos, looters, salvagers, and other fringers profit from the detritus of war, or simply try to survive. Fantasy Flight Games is proud to announce Rise of the Separatists , a new Era Sourcebook for the Star Wars Roleplaying Game!


Rise of the Separatists explores the early days of the Clone Wars, and is fully compatible with every Star Wars Roleplaying Game Line including Edge of the Empire , Age of Rebellion , and Force and Destiny! Within this page sourcebook, you'll find expanded player character options, new weapons, gear, and vehicles, profiles of famous Clone Wars era characters and GM guidance for running a campaign in this era, and more! Wookieepedia Explore. Main Page Discuss All Pages Community Interactive Maps. Andor Star Wars Jedi: Survivor Tales of the Jedi The Bad Batch The High Republic The Acolyte The Mandalorian.


Star Wars. Skywalker saga The Phantom Menace Attack of the Clones Revenge of the Sith A New Hope The Empire Strikes Back Return of the Jedi The Force Awakens The Last Jedi The Rise of Skywalker. Canon The Clone Wars Rogue One Solo A Droid Story Rogue Squadron. Caravan of Courage The Battle for Endor The Star Wars Holiday Special. The Mandalorian The Book of Boba Fett Obi-Wan Kenobi Andor Ahsoka The Acolyte Lando Skeleton Crew. Canon The Clone Wars Rebels Resistance The Bad Batch Visions Tales of the Jedi Young Jedi Adventures. Droids Ewoks Clone Wars The Clone Wars. Audiobooks Comics Cookbooks Game books Magazines Music books Reference books Short stories Novels Young readers. Articles Content A-Z Status articles Featured articles Good articles Comprehensive articles.


Culture Events Individuals Locations Organizations Species Technology Behind the scenes. About Wookieepedia FAQ Become a Wookieepedian! Administration Policies Attribution Canon Copyright Layout Guide Manual of Style Naming Neutral point of view Notability Sourcing Spoilers. Consensus track Discussions Senate Hall Trash compactor Wookieepedian of the Month. By individual articles Project Defender Project Stardust. Astrography Chiss Comics Creators Fantasy Flight Games Galaxy's Edge Knights of the Old Republic LEGO Novels Pride Resistance The Clone Wars The High Republic The Old Republic Women. Administrators' noticeboard IRC Discord. Tutorials Editing sandbox Things to do Status article nominations Featured article nominations Good article nominations Comprehensive article nominations.


FANDOM Home Fan Central BETA Games Anime Movies TV Video. Explore Wikis Community Central. Don't have an account? in: Real-world articles , Articles with an excess of redlinks , Era Sourcebooks. Rise of the Separatists. Edit source History Talk 7. Perhaps the archives are incomplete. This article contains an excess of redlinks. Full art connecting Rise of the Separatists with Collapse of the Republic. House Valorum Hutt Clan Grand Hutt Council Vosadii First mentioned Incom Corporation Jedi Order Council of First Knowledge Council of Reassignment Council of Reconciliation Jedi healer Jedi High Council Grand Master Master of the Order Jedi Knight Jedi Master Jedi Service Corps Medical Corps Padawan Kalarba pirates First mentioned Kuat Systems Engineering Kuat Vehicles Medic Merr-Sonn Munitions, Inc.


Explore all of Wookieepedia's images for this article subject. Deutsch français ქართული polski русский. Categories : Real-world articles Articles with an excess of redlinks Era Sourcebooks Add category. Cancel Save. Community content is available under CC-BY-SA unless otherwise noted. Fan Feed 1 Anakin Skywalker 2 Mon Mothma 3 Saw Gerrera. Universal Conquest Wiki. Follow on IG TikTok Join Fan Lab. Janus Greejatus Grievous Nute Gunray Hal'Sted Indirect mention only Armand Isard Val Isa First mentioned Qui-Gon Jinn Karina the Great Obi-Wan Kenobi Kleeve Hallan Krintu First pictured Yigan Lam First pictured Bec Lawise Darth Maul Sly Moore Piar Nagelsa First mentioned Ky Narec Dua Ningo First mentioned Po Nudo Bail Organa Roo-Roo Page Indirect mention only Sheev Palpatine Sate Pestage Even Piell Poggle the Lesser Praltal First mentioned Oppo Rancisis Rex Esu Rotsino First mentioned Rotta Gume Saam Aayla Secura Sifo-Dyas Anakin Skywalker Shmi Skywalker Lars Indirect mention only.


Orn Free Taa Tam First mentioned Wat Tambor Ahsoka Tano Wilhuff Tarkin Taya First mentioned Pors Tonith First mentioned Tost First mentioned Trench TX First mentioned Unidentified Arkanian engineer First mentioned Unidentified young Jedi Knight First mentioned Luminara Unduli Finis Valorum Tarsus Valorum First identified as Tarsus Leh'ahnyo Vas First mentioned Leh'ahnyo Vas' master First mentioned Asajj Ventress Nuvo Vindi Yoda Pune Zignat. Aiwha Bantha Brain worm Fambaa Picture only Granite slug First mentioned Gundark Insect Beetle Neimoidian soldier beetle First mentioned Rancor Roggwart Toothspike raptor First mentioned Zillo Beast. Garrison Gungan Grand Army Haor Chall Engineering Corporation Hoersch-Kessel Drive Inc.


Merson pirates First mentioned Nebula Front First mentioned New Mandalorians Indirect mention only Nuala Marauders First mentioned Nuro pirates First mentioned Officer Admiral General Pirate Podracer Pyke Syndicate Queen Regiment Rendili StarDrive Rothana Heavy Engineering Royal House of Naboo Monarch of Naboo Royal Naboo Security Forces Salissian special forces First mentioned Sienar Fleet Systems Sith Sith Lord Smuggler Squad Squadron Sublights Products Corporation Technician TransGalMeg Industries, Incorporated Twi'lek Resistance Vibroblade Brigade First mentioned. Aqualish Arkanian Chagrian Dathomirian Devaronian Elders Faust Gand Geonosian Gossam Gungan Harch Human Clone Serennian Hutt Iktotchi Ishi Tib Jawa Kaleesh Kaminoan Karkarodon Koorivar Lannik Mirialan Mon Calamari Picture only Muun Nelvaanian Indirect mention only Quarren Rodian Salissian First mentioned Sikurdian Siniteen Skakoan Togruta Trandoshan Tusken Raider Twi'lek Umbaran Wookiee Yam'rii Zabrak Picture only.


Holocomm Holo-Megacaster First mentioned HoloNet Hyperspace transport ring Syliure hyperspace docking ring Ion blaster Knife M8 Combat Knife First mentioned Laser cannon Lightsaber Aayla Secura's lightsaber Picture only Dooku's lightsaber Obi-Wan Kenobi's lightsaber Shoto lightsaber Training lightsaber Lightsaber maintenance kit Medpac Missile Armor-piercing missile Discord missile EMP missile First mentioned Fragmentation missile Plasma missile First mentioned Missile launcher EPX EMP missile launcher Mass-driver missile launcher RPS-6 rocket launcher Mobile command center Mortar Model mortar system First mentioned "My First Blaster" Safety Kit First mentioned Parts Replacement Kit NXr First mentioned Physiological enhancement system First mentioned LV-2 "Bio-Strong" Support Suite First mentioned Proton torpedo launcher Republic Enforcement DataCore First mentioned Repulsorlift Repulsorpod Respirator Saberdart Sensor Mk.


II "Crosslink" Sensors First mentioned Shadowfeed Shield Blast shield First identified as blast shield M3 Bulwark Blast Shield First identified as M3 Bulwark Blast Shield Slugthrower Stun baton TZ "Zapper" Shock Baton First identified as TZ "Zapper" Shock Baton Torpedo Proton torpedo Turbolaser Vibroblade Treppus-2 vibroknife First mentioned X5R heavy demolitions kit First mentioned. Language Galactic Basic Standard Geonosian hive-mind Gunganese Huttese Jawaese Kaminoan First mentioned Tusken Umbarese First identified as Umbarese Letter of marque Lightsaber combat Ataru Jar'Kai Makashi Medal Republic Insignia First mentioned Republic Seal of Service First appearance Kimble Award First mentioned Order of Chandrila First mentioned Star of Coruscant combat medal First mentioned Meter Mountain Phalanx First identified as Phalanx Plasma Plasteel Podracing Polycarbonate First mentioned Purse World Radiation Reserve fleet Rule of Two Salvager Sig First mentioned Silka bead Slavery Subcommander First mentioned Swamp Time Standard century Standard day Standard decade Standard minute Standard month Standard year Tooth Transparisteel Ultraviolet Vault worlds First mentioned Water Waterworld.


Beta · Beginner Game · Core Rulebook · Game Master's Kit Adventure modules Beyond the Rim · The Jewel of Yavin · Mask of the Pirate Queen Mini adventures " The Long Arm of the Hutt " · Under a Black Sun Sourcebooks Enter the Unknown · Suns of Fortune · Dangerous Covenants · Far Horizons Lords of Nal Hutta · Fly Casual · Special Modifications · No Disintegrations. Beta · Beginner Game · Core Rulebook · Game Master's Kit Adventure modules Onslaught at Arda I · Rescue at Glare Peak · Friends Like These Mini adventures Operation: Shadowpoint Sourcebooks Stay on Target · Desperate Allies · Strongholds of Resistance · Lead by Example Forged in Battle · Fully Operational · Cyphers and Masks. Beta · Beginner Game · Core Rulebook · Game Master's Kit Adventure modules Chronicles of the Gatekeeper · Ghosts of Dathomir Mini adventures Lure of the Lost · Lost Legacies Sourcebooks Keeping the Peace · Nexus of Power · Savage Spirits · Endless Vigil Disciples of Harmony · Unlimited Power · Knights of Fate.


Dawn of Rebellion · Allies and Adversaries · Rise of the Separatists Collapse of the Republic · Gadgets and Gear · Starships and Speeders Mini adventures Unwelcome Arrival · Begun, The Clone Wars Have! Supplement Decks Adversary Deck · Specialization Deck Beginner game The Force Awakens Beginner Game Mini-adventures A Call for Heroes.



Swrpg - Rise Of The Seperatists.pdf,2.412046100-swrpg-rise-of-the-seperatists-pdf.pdf [d4p7p92zz94p]

Web24/08/ · Lowest rating: 2. Descriptions: Rise of the Separatists (SWR11) – Free download as PDF File .pdf) or read online for free. More: Rise of the Separatists WebRise of the Separatists, Age of Rebellion Core Rulebook: , Collapse of the Republic: 74 Ram Prow A [VEHICLE] traveling at top speed may ram a stationary target of WebWe are having real problems and need your help! Read more here WebDownload Swrpg - Rise Of The blogger.com Type: PDF Date: May Size: 57MB Author: Carlyle Santin Sguassabia This document was uploaded by user and they WebRISE OF THE SEPARATISTS a s PP a a l i r The galaxy Is In conflict. After years of growing tension, the worlds of the SEPARATIST ALLIANCE have seceded from the WebFantasy Flight Games is proud to announce Rise of the Separatists, a new Era Sourcebook for the Star Wars Roleplaying Game! Rise of the Separatists explores the early days of ... read more



Often , warriors also serve as police, protecting, but more often suppressing, their own hive. Age of Rebellion Core Rulebook , Edge of the Empire Core Rulebook , Keeping the Peace , Rise of the Separatists, Collapse of the Republic Entrancing Gaze : U nbatons add Deception, and Negotiation checks. CF-9 Republic Naval Flight Suit. the clones , and the majority of their Kamiroan doners are the inhibitor chips installed in the part of each cloned brain that controls aggression. Report DMCA. SCRAP ' CM!



Recent ly, ARC troopers and other special forces teems have taken to carrying the DC - 1 7 as a backup weapon and for dose quarters combat. The culmination of many complex factors, rise of the separatists pdf download, the Gone Wars are a conflict felt throughout the galaxy. Adversary 1. Built-in Armored Plating. Ranked: No Trees: Republic Representative When the character takes the Consider Our Options action, the character may choose to have the effects also apply to attacks Lhat target the character allies who are within short range.

No comments:

Post a Comment